- 在 CreatePlayer.go 中添加 ChangePlayerName 函数,实现玩家改名功能 - 更新 FightC 类的 battleLoop 方法,增加平局条件和处理逻辑 - 优化 enterturn 方法,统一处理战斗结束逻辑 - 移除 global.go 中的 log 包引用,改为使用 glog - 更新 go-sensitive-word 依赖版本
35 lines
1016 B
Go
35 lines
1016 B
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/cool"
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"blazing/logic/service"
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"blazing/logic/service/login"
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"blazing/logic/service/space"
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blservice "blazing/modules/blazing/service"
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)
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// 处理命令: 1001
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func (h *Controller) CreatePlayer(data *login.CreatePlayerInboundInfo, c *service.Conn) (result *login.CreatePlayerOutInfo, err errorcode.ErrorCode) {
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blservice.NewUserService(data.Head.UserID).Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
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return result, 0
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}
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func (h *Controller) ChangePlayerName(data *login.ChangePlayerNameInboundInfo, c *service.Player) (result *login.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
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newnice := cool.Filter.Replace(data.Nickname, '*')
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tt := login.ChangePlayerNameOutboundInfo{
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Nickname: newnice,
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UserID: c.ID(),
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}
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c.Info.Nick = newnice
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defer space.GetSpace(c.MapID()).Range(func(playerID uint32, player service.PlayerI) bool {
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player.SendPack(data.Head.Pack(&tt))
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return true
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})
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return result, -1
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}
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