Files
bl/logic/controller/CreatePlayer.go
昔念 a09bc7884c feat(logic): 添加玩家改名功能并优化战斗逻辑
- 在 CreatePlayer.go 中添加 ChangePlayerName 函数,实现玩家改名功能
- 更新 FightC 类的 battleLoop 方法,增加平局条件和处理逻辑
- 优化 enterturn 方法,统一处理战斗结束逻辑
- 移除 global.go 中的 log 包引用,改为使用 glog
- 更新 go-sensitive-word 依赖版本
2025-09-10 00:41:09 +08:00

35 lines
1016 B
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service"
"blazing/logic/service/login"
"blazing/logic/service/space"
blservice "blazing/modules/blazing/service"
)
// 处理命令: 1001
func (h *Controller) CreatePlayer(data *login.CreatePlayerInboundInfo, c *service.Conn) (result *login.CreatePlayerOutInfo, err errorcode.ErrorCode) {
blservice.NewUserService(data.Head.UserID).Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
return result, 0
}
func (h *Controller) ChangePlayerName(data *login.ChangePlayerNameInboundInfo, c *service.Player) (result *login.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
newnice := cool.Filter.Replace(data.Nickname, '*')
tt := login.ChangePlayerNameOutboundInfo{
Nickname: newnice,
UserID: c.ID(),
}
c.Info.Nick = newnice
defer space.GetSpace(c.MapID()).Range(func(playerID uint32, player service.PlayerI) bool {
player.SendPack(data.Head.Pack(&tt))
return true
})
return result, -1
}