- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
46 lines
1.2 KiB
Go
46 lines
1.2 KiB
Go
{
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"data": [
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{
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"id": 101,
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"stepnum": 3,
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"stepname": "阶段1-1;阶段1-2;获得谱尼",
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"storehouse": "100"
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},
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{
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"id": 102,
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"stepnum": 3,
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"stepname": "阶段2-1;阶段2-2;阶段提升",
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"storehouse": "110"
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},
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{
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"id": 103,
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"stepnum": 4,
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"stepname": "阶段3-1;阶段3-2;阶段3-3;阶段提升",
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"storehouse": "120"
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},
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{
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"id": 104,
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"stepnum": 4,
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"stepname": "阶段4-1;阶段4-2;阶段4-3;阶段提升",
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"storehouse": "140"
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},
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{
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"id": 105,
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"stepnum": 4,
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"stepname": "阶段5-1;阶段5-2;阶段5-3;阶段提升",
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"storehouse": "160"
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},
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{
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"id": 106,
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"stepnum": 4,
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"stepname": "阶段6-1;阶段6-2;阶段6-3;圣灵进阶",
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"storehouse": "180"
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},
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{
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"id": 107,
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"stepnum": 2,
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"stepname": "阶段7-1;完全进化",
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"storehouse": "200"
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}
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]
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} |