- 移除未使用的 SocketHandler_Tomee.go、ai.go、effect_1.go 文件 - 更新 player 包名引用,替换原 service 包 - 调整 TomeeHeader 和相关处理逻辑至 player 包 - 更新各控制器中的 Player 引用为 player 包中的类型 - 移除冗余的 GetPlayer 方法,使用新逻辑
37 lines
1.1 KiB
Go
37 lines
1.1 KiB
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/cool"
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"blazing/logic/service/common"
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"blazing/logic/service/login"
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"blazing/logic/service/player"
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"blazing/logic/service/space"
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blservice "blazing/modules/blazing/service"
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"strings"
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)
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// 处理命令: 1001
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func (h *Controller) CreatePlayer(data *login.CreatePlayerInboundInfo, c *player.Conn) (result *login.CreatePlayerOutInfo, err errorcode.ErrorCode) {
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blservice.NewUserService(data.Head.UserID).Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
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return result, 0
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}
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func (h *Controller) ChangePlayerName(data *login.ChangePlayerNameInboundInfo, c *player.Player) (result *login.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
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newnice := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
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c.Info.Nick = newnice
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result = &login.ChangePlayerNameOutboundInfo{
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Nickname: newnice,
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UserID: c.ID(),
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}
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space.GetSpace(c.MapID()).Range(func(playerID uint32, player common.PlayerI) bool {
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player.SendPack(data.Head.Pack(&result))
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return true
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})
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return result, 0
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}
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