Files
bl/logic/service/fight/boss/NewSeIdx_79.go
xinian 9c6f3988de
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

49 lines
1.0 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 79. 受到超过n的伤害时下一招威力翻倍a1: n
type NewSel79 struct {
NewSel0
triggered bool
}
func (e *NewSel79) DamageDivEx(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true
}
// 检查受到的伤害是否超过阈值
if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) > 0 {
// 标记本回合已触发,下次攻击威力翻倍
e.triggered = true
}
return true
}
func (e *NewSel79) ActionStart(a, b *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
// 如果上一回合被触发过,本回合攻击威力翻倍
if e.triggered {
e.Ctx().SkillEntity.XML.Power = e.Ctx().SkillEntity.XML.Power * 2
e.triggered = false
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 79, &NewSel79{})
}