Files
bl/logic/service/fight/boss/NewSeIdx_72.go
xinian 9c6f3988de
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

31 lines
774 B
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
)
// 72. 受到的伤害低于n时则在受到伤害后恢复自身n点体力值a1: n
type NewSel72 struct {
NewSel0
}
func (e *NewSel72) Skill_Use() bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true
}
// 检查受到的伤害是否低于阈值
if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) == -1 || e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) == 0 {
// 恢复指定点数的体力
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[0])
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 72, &NewSel72{})
}