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bl/logic/service/fight/boss/NewSeIdx_62.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 62. 物理攻击有n%几率使伤害提高m点a1: n, a2: m
// TODO: 实现物理攻击有n%几率使伤害提高m点a1: n, a2: m的核心逻辑
type NewSel62 struct {
NewSel0
}
func (e *NewSel62) DamageAdd(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() != info.Category.PHYSICAL {
return true
}
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !success {
return true
}
t.Damage = t.Damage.Add(alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart())))
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 62, &NewSel62{})
}