41 lines
888 B
Go
41 lines
888 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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)
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// 61. n%几率完全抵挡一次伤害(a1: n)
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// TODO: 实现n%几率完全抵挡一次伤害(a1: n)的核心逻辑
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type NewSel61 struct {
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NewSel0
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}
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func (e *NewSel61) DamageDivEx(t *info.DamageZone) bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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// 3. 概率判定(Args()[1]为触发概率)
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success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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if !success {
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return true
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}
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//fmt.Println("Effect46_o", t.Damage)
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if t.Type == info.DamageType.Red {
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t.Damage = alpacadecimal.Zero
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}
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//fmt.Println("Effect46_n", t.Damage)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 61, &NewSel61{})
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}
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