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9c5cfa151a3c3e1ba6227bac46f9589b6bc14a7b
bl/logic/service/fight
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1 be1816be8d refactor(fight): 重构伤害效果初始化逻辑,分离状态效果与伤害效果注册
2025-09-22 04:47:12 +00:00
..
effect
refactor(fight): 重构伤害效果初始化逻辑,分离状态效果与伤害效果注册
2025-09-22 04:47:12 +00:00
info
feat(capture): 重构捕捉系统,实现状态倍率计算和保底机制
2025-09-21 14:56:37 +00:00
input
refactor(fight): 重构伤害效果初始化逻辑,分离状态效果与伤害效果注册
2025-09-22 04:47:12 +00:00
md
refactor: 删除战斗模块冗余代码,增加克洛斯地心入口
2025-08-24 20:35:08 +08:00
node
```
2025-09-20 00:17:29 +08:00
BattleAction.go
feat(fight): 优化战斗属性计算和技能命中逻辑
2025-09-17 00:50:37 +08:00
cmd.go
refactor: 清理代码注释,移除Java相关注解和冗余描述
2025-09-21 08:07:17 +00:00
fightc.go
refactor(fight): 简化enterturn方法,移除initAttackers无用参数sattack
2025-09-21 17:18:51 +00:00
playeraction.go
feat(capture): 重构捕捉系统,实现状态倍率计算和保底机制
2025-09-21 14:56:37 +00:00
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