- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
214 lines
11 KiB
Go
214 lines
11 KiB
Go
{
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"data": [
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{
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"id": 1,
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"passrecordinfo": "11_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀",
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"conditionid": "1;2;3",
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"troopid": "1",
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"monsterdes": "千竹趟海混盅酒,孤杆翻江划阑干。"
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},
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{
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"id": 2,
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"passrecordinfo": "12_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀",
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"conditionid": "1;4;5",
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"troopid": "2",
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"monsterdes": "星河倒挂剑光寒,孤影横江夜未央。"
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},
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{
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"id": 3,
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"passrecordinfo": "13_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效",
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"conditionid": "1;6;7",
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"troopid": "3",
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"monsterdes": "义揽云风入袖里,乾坤绣掌清浊来。"
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},
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{
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"id": 4,
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"passrecordinfo": "14_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效",
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"conditionid": "1;8;9",
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"troopid": "4",
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"monsterdes": "云海翻腾藏朱影,侠骨柔情映碧霄。"
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},
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{
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"id": 5,
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"passrecordinfo": "15_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效\\n对手使用技能后,消除对手的能力提升状态",
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"conditionid": "1;10;11",
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"troopid": "5",
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"monsterdes": "风卷残云破晓色,孤影独立战鼓旁。"
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},
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{
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"id": 6,
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"passrecordinfo": "16_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效\\n对手使用技能后,消除对手的能力提升状态",
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"conditionid": "1;12;13",
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"troopid": "6",
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"monsterdes": "雾锁重楼隐侠踪,吐气如虹破苍穹。"
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},
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{
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"id": 7,
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"passrecordinfo": "17_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效\\n对手使用技能后,消除对手的能力提升状态\\n每回合附加500点固定伤害",
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"conditionid": "1;14;15",
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"troopid": "7",
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"monsterdes": "翠竹轻摇风细细,碧波荡漾月溶溶。"
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},
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{
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"id": 8,
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"passrecordinfo": "11_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀",
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"conditionid": "1;16;17",
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"troopid": "9",
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"monsterdes": "驰骋于星河之巅,其金色羽翼闪耀着璀璨光辉,如同天界使者,降临凡尘。"
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},
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{
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"id": 9,
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"passrecordinfo": "12_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀",
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"conditionid": "1;18;19",
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"troopid": "10",
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"monsterdes": "“在光辉的指引下,我将翱翔至天际的尽头!”"
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},
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{
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"id": 10,
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"passrecordinfo": "13_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效",
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"conditionid": "1;20;4",
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"troopid": "11",
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"monsterdes": "“在光与影的交错中,我找到了自己的节奏,这是属于我的旋律,我将随之起舞。”"
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},
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{
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"id": 11,
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"passrecordinfo": "14_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效",
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"conditionid": "1;22;23",
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"troopid": "12",
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"monsterdes": "目光如炬,穿透时空的迷雾。身如流星,照亮前行的道路。"
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},
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{
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"id": 12,
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"passrecordinfo": "15_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效\\n对手使用技能后,消除对手的能力提升状态",
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"conditionid": "1;24;25",
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"troopid": "13",
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"monsterdes": "“我的存在,是为了证明,即使在最绝望的时刻,也有希望的光芒在等待着我们。”"
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},
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{
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"id": 13,
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"passrecordinfo": "16_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效\\n对手使用技能后,消除对手的能力提升状态",
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"conditionid": "1;26;27",
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"troopid": "14",
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"monsterdes": "“我的力量,源自于内心的火焰,它燃烧着,永不熄灭,照亮着每一个需要光明的角落。”"
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},
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{
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"id": 14,
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"passrecordinfo": "17_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效\\n对手使用技能后,消除对手的能力提升状态\\n每回合附加500点固定伤害",
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"conditionid": "1;28;29",
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"troopid": "15",
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"monsterdes": "当它在天空中翱翔,留下的不仅是金色的轨迹,还有冲破黑暗的希望!"
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},
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{
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"id": 15,
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"passrecordinfo": "11_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀",
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"conditionid": "1;30;31",
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"troopid": "17",
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"monsterdes": "当我还在萌芽之时便已知晓:一颗种子中蕴含着成为参天大树的可能。"
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},
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{
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"id": 16,
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"passrecordinfo": "12_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀",
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"conditionid": "1;32;33",
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"troopid": "18",
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"monsterdes": "与最弱小的草叶交谈。春天的雨露、夏日的骄阳、秋日金色的大地、冬日蛰伏雪下的凄凉清苦,我已一一知晓。"
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},
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{
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"id": 17,
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"passrecordinfo": "13_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效",
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"conditionid": "1;34;35",
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"troopid": "19",
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"monsterdes": "沉睡于无边梦境,草木低语,纵使百年光阴也不漫长。"
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},
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{
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"id": 18,
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"passrecordinfo": "14_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效",
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"conditionid": "1;36;37",
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"troopid": "20",
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"monsterdes": "生命都有自己的灵魂,我们往往因为植物的沉默,就忽略了它们灵魂的波动……"
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},
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{
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"id": 19,
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"passrecordinfo": "15_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效\\n对手使用技能后,消除对手的能力提升状态",
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"conditionid": "1;38;39",
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"troopid": "21",
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"monsterdes": "严冬不会漫长,疗愈遍体鳞伤的大地,直到春暖花开的那天。"
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},
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{
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"id": 20,
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"passrecordinfo": "16_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效\\n对手使用技能后,消除对手的能力提升状态",
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"conditionid": "1;40;41",
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"troopid": "22",
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"monsterdes": "伙伴从来不是以强大、弱小衡量的。对彼此的奉献和责任,是我们成为伙伴的原因。"
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},
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{
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"id": 21,
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"passrecordinfo": "17_11_0",
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"dailybattlerecordinfo": "61_11_0",
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"time": 99,
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"sceneeffect": "免疫异常状态和能力下降状态,所有技能必中且PP值无限\\n必定先手,免疫瞬杀\\n100%概率令对手属性技能失效\\n对手使用技能后,消除对手的能力提升状态\\n每回合附加500点固定伤害",
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"conditionid": "1;42;43",
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"troopid": "23",
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"monsterdes": "铭记我们的责任:再渺小的草木也有自己的故事,践踏弱小的家伙必须得到惩罚。"
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}
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]
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} |