- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
39 lines
797 B
Go
39 lines
797 B
Go
{
|
|
"data": [
|
|
{
|
|
"id": 1,
|
|
"pic": "map_10_door_1",
|
|
"time": "20200525,*",
|
|
"FuncType": 1,
|
|
"FuncDes": "11"
|
|
},
|
|
{
|
|
"id": 2,
|
|
"pic": "",
|
|
"time": "20200525,*",
|
|
"FuncType": 0,
|
|
"FuncDes": ""
|
|
},
|
|
{
|
|
"id": 3,
|
|
"pic": "",
|
|
"time": "20200525,*",
|
|
"FuncType": 0,
|
|
"FuncDes": ""
|
|
},
|
|
{
|
|
"id": 4,
|
|
"pic": "",
|
|
"time": "20200525,*",
|
|
"FuncType": 0,
|
|
"FuncDes": ""
|
|
},
|
|
{
|
|
"id": 5,
|
|
"pic": "",
|
|
"time": "20200525,*",
|
|
"FuncType": 0,
|
|
"FuncDes": ""
|
|
}
|
|
]
|
|
} |