- 更新 Player 结构体,添加 Nick 字段 - 修改 ErrorCode 类型从 uint32 改为 int32 - 优化 SocketHandler 处理逻辑 - 重构 Controller 中的 Login 和地图相关方法 - 更新地图服务中的 MapIn 和 MapOut 方法 - 调整空间服务中的 Hot 和 Walk 方法
54 lines
1.6 KiB
Go
54 lines
1.6 KiB
Go
package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/data/share"
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"blazing/logic/service/login"
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"blazing/logic/service/space"
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"blazing/modules/blazing/model"
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"context"
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"time"
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"github.com/gogf/gf/v2/os/glog"
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)
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// 处理命令: 1001
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func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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if tt := data.CheakSession(); tt { //说明sid正确
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h.RPCClient.Kick(data.Head.UserID) //先踢人
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// h.RPCClient.UserLogin(int32(h.Port), int32(data.Head.UserID)) //初始化用户登录
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t := service.SetPlayer(c, data.Head.UserID)
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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t.CompleteLogin() //通知客户端登录成功
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t.MapId = 1
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space.GetSpace(t.MapId).Set(t.UserID, t) //添加玩家
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glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(1).Len())
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t.Nick = "测试"
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// c.SendPack(data.Def())
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// return
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result = login.NewOutInfo() //设置登录消息
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result.UserID = 10001 //注释掉就能进入
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result.RegisterTime = uint32(time.Now().Unix())
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result.Nick = "骄阳号"
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result.Color = 0x00FF00
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result.Pos = model.Pos{X: 500, Y: 400}
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result.Clothes = append(result.Clothes, model.PeopleItemInfo{ID: 100717, Level: 1})
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result.MapID = t.MapId
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result.TimeLimit = 43200
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result.TimeToday = 339
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return result, 0
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} else {
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err = errorcode.ErrorCodes.ErrLoginServerError
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}
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return
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}
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