Files
bl/modules/blazing/service/info.go
昔念 fe89620efb ```
feat(item): 出售物品后减少背包中对应物品数量

在处理物品出售逻辑时,增加调用 SubItem 方法以正确扣减玩家背包中的物品数量。

feat(map): 玩家离开地图时重置 Canmon 标志位

通过 atomic.StoreUint32 将玩家的 Canmon 状态设置为 0,确保线程安全。

fix(pet): 调整宠物经验增加逻辑并修复技能学习问题

重构 AddPetExp 方法逻辑,优化升级流程、技能学习机制,并修正经验显示
2025-12-13 21:47:07 +08:00

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package service
import (
"blazing/common/data/share"
"blazing/common/data/xmlres"
"blazing/cool"
"blazing/modules/blazing/model"
"context"
"time"
"github.com/gogf/gf/v2/os/glog"
"github.com/gogf/gf/v2/os/gtime"
)
// 是否注册,如果注册过,那么就会产生用户player信息
func (s *InfoService) IsReg() bool {
m := s.GModel(s.Model)
record, err := m.One()
if err != nil {
return false
}
if record != nil {
return true
}
return false
}
// 实现注册,id+昵称+颜色
func (s *InfoService) Reg(nick string, color uint32) {
if s.IsReg() {
return
}
t := model.NewPlayer()
t.PlayerID = uint64(s.userid)
//设置用户信息
t.Data = model.NewPlayerInfo()
t.Data.Nick = nick
t.Data.UserID = s.userid
t.Data.Color = color
t.Data.RegisterTime = uint32(time.Now().Unix()) //写入注册时间
_, err := cool.DBM(s.Model).Data(t).FieldsEx("id").Insert()
if err != nil {
glog.Error(context.Background(), err)
return
}
//go s.InitTask()
}
func (s *InfoService) Person(userid uint32) *model.PlayerInfo {
m := cool.DBM(s.Model).Where("player_id", userid)
var tt model.PlayerEX
err := m.Scan(&tt)
if err != nil {
return nil
}
ret := tt.Data
return &ret
}
func (s *InfoService) Personself() *model.PlayerInfo {
m := cool.DBM(s.Model).Where("player_id", s.userid)
var tt model.PlayerEX
err := m.Scan(&tt)
if err != nil {
return nil
}
tt.Data.AllPetNumber = uint32(NewPetService(s.userid).PetCount(0))
if !IsToday(tt.LastResetTime) { //判断是否是今天
//每天login时候检查重置时间然后把电池任务挖矿重置
//挖矿需要单独存,因为防止多开挖矿
tt.LastResetTime = gtime.Now()
//每天login时候检查重置时间然后把电池任务挖矿重置
//挖矿需要单独存,因为防止多开挖矿
tt.Data.TimeToday = 0 //重置电池
for i := 400; i < 500; i++ { //每日任务区段
tttL, ok := xmlres.TaskMap[i]
if ok {
if tttL.Type == 1 { //日常任务
tt.Data.SetTask(i, model.Unaccepted)
}
}
}
for i := 0; i < 50; i++ { //每日任务区段
tt.Data.DailyResArr[i] = 0 //重置每日任务
}
//defer t.Service.Talk_Reset()
_, err := m.Save(tt)
if err != nil {
panic(err)
}
}
ret := tt.Data
return &ret
}
func (s *InfoService) Kick(id uint32) {
cool.Loger.Info(context.TODO(), "服务器收到踢人")
useid1, err := share.ShareManager.GetUserOnline(id)
if err != nil {
return
}
cl, ok := cool.GetClient(useid1)
if ok {
err := cl.KickPerson(id) //实现指定服务器踢人
if err != nil {
return
}
}
}
func (s *InfoService) Save(data model.PlayerInfo) {
m := s.GModel(s.Model)
var tt model.PlayerEX
m.Scan(&tt)
tt.Data = data
_, err := m.Save(tt)
if err != nil {
panic(err)
}
}
type InfoService struct {
BaseService
}
func NewInfoService(id uint32) *InfoService {
return &InfoService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewPlayer(), UniqueKey: map[string]string{
"player_id": "角色名称不能重复",
}, PageQueryOp: &cool.QueryOp{
FieldEQ: []string{"player_id"},
}},
},
}
}