Files
bl/logic/service/player/base.go
昔念 9422f2df99 ```
feat(pet): 宠物系统新增异色功能

- 在蛋游戏中添加异色宠物生成逻辑
- 在 boss 战斗中加入捕获时异色概率判定
- 优化宠物融合系统,支持融合后异色继承
- 重构宠物删除方法命名,修复方法调用问题
2025-12-30 00:10:59 +08:00

82 lines
2.1 KiB
Go

package player
import (
"blazing/common/utils"
"blazing/logic/service/common"
"blazing/logic/service/fight/info"
"blazing/modules/blazing/model"
"math/rand"
"time"
"github.com/gogf/gf/v2/util/grand"
)
type baseplayer struct {
//Fightinfo info.Fightinfo
Info *model.PlayerInfo
//canFight uint32
FightC common.FightI //绑定战斗标识 替代本身的是否战斗标记 //IsFighting bool
*info.PlayerCaptureContext
}
// NewPlayerCaptureContext 创建用户捕捉上下文(每次登录调用)
func newbaseplayer() baseplayer {
rng := rand.New(rand.NewSource(time.Now().UnixNano() + int64(grand.Intn(1000000))))
ret := baseplayer{}
ret.PlayerCaptureContext = &info.PlayerCaptureContext{
Random: rng,
Denominator: 1000,
DecayFactor: 0.10, // 15%衰减率
MinDecayNum: 1,
Guarantees: make(map[int]int),
}
return ret
}
// GetInfo 获取玩家基础信息
func (p *baseplayer) GetInfo() *model.PlayerInfo {
return p.Info
}
func (f *baseplayer) InvitePlayer(ff common.PlayerI) {
}
func (p *baseplayer) QuitFight() {
}
// SetFightC 设置玩家战斗控制器
func (f *baseplayer) SetFightC(fightController common.FightI) {
f.FightC = fightController
}
// GetPlayerCaptureContext 获取玩家捕捉上下文
func (f *baseplayer) GetPlayerCaptureContext() *info.PlayerCaptureContext {
return f.PlayerCaptureContext
}
// FindPet 根据捕捉时间查找宠物
// 返回值: (索引, 宠物信息, 是否找到)
func (f *baseplayer) FindPet(catchTime uint32) (int, *model.PetInfo, bool) {
return utils.FindWithIndex(f.Info.PetList, func(item model.PetInfo) bool {
return item.CatchTime == catchTime
})
}
// PetDel 删除指定宠物
// catchTime: 宠物的捕捉时间戳
func (f *Player) PetDel(catchTime uint32) {
index, olpet, ok := f.FindPet(catchTime)
if ok {
copy(f.Info.PetList[index:], f.Info.PetList[index+1:])
f.Info.PetList = f.Info.PetList[:len(f.Info.PetList)-1]
//先将背包更新
f.Service.Pet.PetInfo_One_exec(catchTime, func(petData *model.PetEX) {
petData.Data = *olpet
//t.InBag = 0
})
f.Service.Pet.Pet_del(catchTime)
}
}