Files
bl/logic/server.go
昔念 8049e273f6 ```
feat(coolconfig): 修改端口配置字段名称

将配置结构体中的Port字段重命名为LoginPort,以更准确地反映其用途
作为登录端口配置,避免与GameOnlineID字段的注释混淆
```
2026-01-20 16:59:23 +08:00

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package main
import (
"blazing/common/data/xmlres"
"blazing/common/rpc"
"blazing/common/socket"
"blazing/cool"
"blazing/logic/controller"
config "blazing/modules/config/service"
"fmt"
"log"
"net"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/gconv"
)
const (
minRandomPort = 10000
maxRandomPort = 60000
maxPortRetryCount = 5
)
// determinePort 确定服务器使用的端口
func determinePort(ports []uint32) (int, error) {
// 尝试从指定端口列表中找可用端口最多尝试maxPortRetryCount轮
for i := 0; i < maxPortRetryCount; i++ {
// 遍历指定的端口列表
for _, port := range ports {
if isPortAvailable(port) {
return int(port), nil
}
log.Printf("Port %d is not available, checking next...", port)
}
log.Printf("All candidate ports are in use, retrying round %d...", i+1)
}
return 0, fmt.Errorf("failed to find available port after %d rounds of checking", maxPortRetryCount)
}
// isPortAvailable 检查端口是否可用
func isPortAvailable(port uint32) bool {
address := fmt.Sprintf(":%d", port)
listener, err := net.Listen("tcp", address)
if err != nil {
return false
}
defer listener.Close()
return true
}
// Start 启动服务器
// 如果id是0,那就是login server
func Start() {
serverID := cool.Config.GameOnlineID
cool.Config.ServerInfo = config.NewServerService().GetServerID(serverID).ServerList
if cool.Config.ServerInfo.IsDebug == 1 {
g.DB().SetDebug(true)
}
port, err := determinePort(cool.Config.ServerInfo.CanPort)
cool.Config.ServerInfo.Port = uint16(port)
if err != nil {
log.Fatalf("Failed to determine port: %v", err)
}
server := socket.NewServer(
socket.WithCORS(),
socket.WithPort(port),
)
rpcClient := rpc.StartClient(serverID, uint16(port), server) //连接rpc
controller.Maincontroller.RPCClient = *rpcClient //将RPC赋值Start
controller.Maincontroller.Port = uint16(port) //赋值服务器ID
controller.Init(true)
xmlres.Initfile()
config.NewServerService().SetServerID(serverID, gconv.Uint16(port)) //设置当前服务器端口
server.Boot()
}