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fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
63 lines
1.3 KiB
Go
63 lines
1.3 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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/**
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* 对方体力高于自己时才能命中,将对方体力减到和自己相同
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 7, &Effect7{
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EffectNode: node.EffectNode{},
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})
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}
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type Effect7 struct {
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node.EffectNode
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max alpacadecimal.Decimal
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}
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func (e *Effect7) SkillHit() bool {
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if e.Ctx().Opp.CurrentPet.Info.Hp <= e.Ctx().Our.CurrentPet.Info.Hp {
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e.Ctx().SkillEntity.Accuracy = alpacadecimal.Zero
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}
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return true
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}
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func (e *Effect7) DamageFloor(t *info.DamageZone) bool {
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//fmt.Println("Effect7_old", t.Damage.IntPart())
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if t.Type == info.DamageType.Red {
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if e.Ctx().Our.CurrentPet.Info.Hp <= e.Ctx().Opp.CurrentPet.Info.Hp {
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t.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet.Info.Hp - e.Ctx().Our.CurrentPet.Info.Hp))
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e.max = t.Damage
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}
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}
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// fmt.Println("Effect7_new", t.Damage.IntPart())
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return true
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}
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func (e *Effect7) DamageLock(t *info.DamageZone) bool {
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//fmt.Println("Effect7_old", t.Damage.IntPart())
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if t.Type == info.DamageType.Red {
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if t.Damage.Cmp(e.max) == 1 {
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t.Damage = e.max
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}
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}
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// fmt.Println("Effect7_new", t.Damage.IntPart())
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return true
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}
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