Files
bl/logic/service/fight/effect/effect_7.go
昔念 994cbb44b8
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fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

63 lines
1.3 KiB
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 对方体力高于自己时才能命中,将对方体力减到和自己相同
*/
func init() {
input.InitEffect(input.EffectType.Skill, 7, &Effect7{
EffectNode: node.EffectNode{},
})
}
type Effect7 struct {
node.EffectNode
max alpacadecimal.Decimal
}
func (e *Effect7) SkillHit() bool {
if e.Ctx().Opp.CurrentPet.Info.Hp <= e.Ctx().Our.CurrentPet.Info.Hp {
e.Ctx().SkillEntity.Accuracy = alpacadecimal.Zero
}
return true
}
func (e *Effect7) DamageFloor(t *info.DamageZone) bool {
//fmt.Println("Effect7_old", t.Damage.IntPart())
if t.Type == info.DamageType.Red {
if e.Ctx().Our.CurrentPet.Info.Hp <= e.Ctx().Opp.CurrentPet.Info.Hp {
t.Damage = alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet.Info.Hp - e.Ctx().Our.CurrentPet.Info.Hp))
e.max = t.Damage
}
}
// fmt.Println("Effect7_new", t.Damage.IntPart())
return true
}
func (e *Effect7) DamageLock(t *info.DamageZone) bool {
//fmt.Println("Effect7_old", t.Damage.IntPart())
if t.Type == info.DamageType.Red {
if t.Damage.Cmp(e.max) == 1 {
t.Damage = e.max
}
}
// fmt.Println("Effect7_new", t.Damage.IntPart())
return true
}