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refactor(fight): 移除能力操作类型枚举并简化属性设置方法 移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义, 重构了 SetProp 方法调用,不再传递操作类型参数, 通过检查等级正负值来判断是增加还是减少属性, 减少了代码复杂度并统一了属性变更的处理逻辑。 ```
28 lines
654 B
Go
28 lines
654 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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func init() {
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input.InitEffect(input.EffectType.Skill, 414, &Effect414{})
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}
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type Effect414 struct {
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node.EffectNode
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}
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// 使用技能时,不可被继承,继承Miss和Hit就行
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func (e *Effect414) OnSkill() bool {
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if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[2].IntPart())) {
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e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), int8(e.Args()[1].IntPart())*2)
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} else {
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e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), int8(e.Args()[1].IntPart()))
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}
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return true
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}
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