Files
bl/logic/controller/pet_fusion.go
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更新说明
2026-04-05 23:13:06 +08:00

170 lines
4.4 KiB
Go

package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/pet"
"blazing/logic/service/player"
"blazing/modules/config/service"
"blazing/modules/player/model"
"github.com/alpacahq/alpacadecimal"
"github.com/gogf/gf/v2/util/grand"
)
const (
petFusionCost = 1000
petFusionKeepAuxItemID = 300043
petFusionFailureItemID = 300044
petFusionSoulID = 1000017
)
// PetFusion 处理控制器请求。
func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pet.PetFusionInfo, err errorcode.ErrorCode) {
result = &pet.PetFusionInfo{
SoulID: petFusionSoulID,
}
if data.Mcatchtime == data.Auxcatchtime {
return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady
}
_, masterPet, ok := c.FindPet(data.Mcatchtime)
if !ok {
return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady2
}
masterCfg, ok := xmlres.PetMAP[int(masterPet.ID)]
if !ok || masterCfg.FuseMaster == 0 {
return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady3
}
_, auxPet, ok := c.FindPet(data.Auxcatchtime)
if !ok {
return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady2
}
auxCfg, ok := xmlres.PetMAP[int(auxPet.ID)]
if !ok || auxCfg.FuseSub == 0 {
return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady3
}
materialCounts := collectItemCounts(data.Item1[:])
if !hasEnoughItems(c, materialCounts) {
return result, errorcode.ErrorCodes.ErrInsufficientItems
}
materialService := service.NewPetFusionMaterialService()
effect := int(materialService.Data(data.Item1))
if effect == 0 {
return result, errorcode.ErrorCodes.ErrSpiritOrbNotExists
}
fusionService := service.NewPetFusionService()
resultPetID := int(fusionService.Data(masterPet.ID, auxPet.ID, masterPet.Level+auxPet.Level))
if !c.GetCoins(petFusionCost) {
return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
consumeItems(c, materialCounts)
c.Info.Coins -= petFusionCost
if resultPetID == 0 {
if useOptionalItem(c, data.GoldItem1[:], petFusionFailureItemID) {
result.CostItemFlag = 1
} else if auxPet.Level > 5 {
auxPet.Downgrade(auxPet.Level - 5)
} else {
auxPet.Downgrade(1)
}
return &pet.PetFusionInfo{}, 0
}
natureID := int32(-1)
if auxPet.Nature == masterPet.Nature {
natureID = int32(auxPet.Nature)
}
dv1 := alpacadecimal.NewFromInt(2).Div(alpacadecimal.NewFromInt(3)).Mul(alpacadecimal.NewFromInt(int64(masterPet.Dv)))
dv2 := alpacadecimal.NewFromInt(1).Div(alpacadecimal.NewFromInt(3)).Mul(alpacadecimal.NewFromInt(int64(auxPet.Dv)))
dv := dv1.Add(dv2).Add(alpacadecimal.NewFromInt(1)).IntPart()
newPet := model.GenPetInfo(resultPetID, int(dv), int(natureID), effect, 1, nil, -1)
newPet.OldCatchTime = masterPet.CatchTime
shinyChance := 1
if masterPet.IsShiny() || auxPet.IsShiny() {
shinyChance = 50
}
if masterPet.IsShiny() && auxPet.IsShiny() {
shinyChance = 100
}
if grand.Meet(shinyChance, 100) {
newPet.RandomByWeightShiny()
}
c.Service.Pet.PetAdd(newPet, 0)
//println(c.Info.UserID, "进行融合", len(c.Info.PetList), masterPet.ID, auxPet.ID, newPet.ID)
c.PetDel(data.Mcatchtime)
if useOptionalItem(c, data.GoldItem1[:], petFusionKeepAuxItemID) {
result.CostItemFlag = 1
} else {
c.PetDel(data.Auxcatchtime)
}
result.ObtainTime = newPet.CatchTime
result.StarterCpTm = newPet.ID
return result, 0
}
func collectItemCounts(itemIDs []uint32) map[uint32]int {
counts := make(map[uint32]int, len(itemIDs))
for _, itemID := range itemIDs {
counts[itemID]++
}
return counts
}
func hasEnoughItems(c *player.Player, itemCounts map[uint32]int) bool {
if len(itemCounts) == 0 {
return true
}
itemIDs := make([]uint32, 0, len(itemCounts))
for itemID := range itemCounts {
itemIDs = append(itemIDs, itemID)
}
hadItems := c.Service.Item.CheakItemM(itemIDs...)
ownedCounts := make(map[uint32]int64, len(hadItems))
for _, item := range hadItems {
ownedCounts[item.ItemId] = item.ItemCnt
}
for itemID, need := range itemCounts {
if ownedCounts[itemID] < int64(need) {
return false
}
}
return true
}
func consumeItems(c *player.Player, itemCounts map[uint32]int) {
for itemID, count := range itemCounts {
_ = c.Service.Item.UPDATE(itemID, -count)
}
}
func useOptionalItem(c *player.Player, itemIDs []uint32, target uint32) bool {
if c.Service.Item.CheakItem(target) <= 0 {
return false
}
for _, itemID := range itemIDs {
if itemID == target {
_ = c.Service.Item.UPDATE(target, -1)
return true
}
}
return false
}