87 lines
2.5 KiB
Go
87 lines
2.5 KiB
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/common"
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"blazing/logic/service/player"
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"blazing/modules/player/model"
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"math/rand"
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"time"
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"github.com/gogf/gf/v2/util/grand"
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)
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// Draw15To10WithBitSet 15抽10,返回标记抽取结果的uint32(位1表示选中)
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// 规则:uint32的第n位(0≤n≤14)=1 → 选中第n+1号元素
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func Draw15To10WithBitSet() uint32 {
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// 初始化随机数生成器
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r := rand.New(rand.NewSource(time.Now().UnixNano()))
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var resultBits uint32 // 核心结果:用位标记选中的元素
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selectedCount := 0 // 已选中的数量
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// 循环直到选中10个元素
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for selectedCount < 10 {
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// 随机生成0~14的位索引(对应1~15号元素)
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randBitIdx := r.Intn(15)
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// 构造掩码:仅第randBitIdx位为1
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mask := uint32(1) << randBitIdx
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// 检查该位是否未被选中(避免重复)
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if (resultBits & mask) == 0 {
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resultBits |= mask // 标记该位为选中
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selectedCount++ // 选中数+1
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}
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}
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return resultBits
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}
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// GET_XUANCAI 处理控制器请求。
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func (h Controller) GET_XUANCAI(data *C2s_GET_XUANCAI, c *player.Player) (result *S2C_GET_XUANCAI, err errorcode.ErrorCode) {
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result = &S2C_GET_XUANCAI{}
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selectedCount := 0 // 已选中的数量
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res := c.Info.GetTask(13) //第一期
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if res == model.Completed {
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrDailyGiftLimit)
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}
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c.Info.SetTask(13, model.Completed)
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selectedItems := make([]uint32, 0, 10)
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itemMask := make(map[uint32]uint32, 10)
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// 循环直到选中10个元素
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for selectedCount < 10 {
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// 随机生成0~14的位索引(对应1~15号元素)
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randBitIdx := grand.Intn(15)
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// 构造掩码:仅第randBitIdx位为1
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mask := uint32(1) << randBitIdx
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// 检查该位是否未被选中(避免重复)
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if (result.Status & mask) == 0 {
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itemID := uint32(400686 + randBitIdx + 1)
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selectedItems = append(selectedItems, itemID)
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itemMask[itemID] = mask
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selectedCount++ // 选中数+1
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}
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}
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successItems, addErr := c.Service.Item.AddUniqueItems(selectedItems)
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if addErr != nil {
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError200007)
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}
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for _, itemID := range successItems {
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result.Status |= itemMask[itemID]
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}
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return
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}
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// C2s_GET_XUANCAI 定义请求或响应数据结构。
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type C2s_GET_XUANCAI struct {
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Head common.TomeeHeader `cmd:"60001" struc:"skip"` //玩家登录
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}
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// OutInfo 表示地图热度的出站消息
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type S2C_GET_XUANCAI struct {
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Status uint32
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}
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