Files
bl/logic/service/fight/boss/NewSeIdx_9.go
昔念 91690658b5 feat(boss-effect): 统一处理参数类型转换,提升数值比较与运算准确性
对多个 boss 技能效果文件中的参数调用进行了统一调整,将原先直接使用 `e.Args()[index]` 的地方,
改为通过 `e.Args()[index].IntPart()` 或 `e.Args()[index]` 进行类型转换后再参与逻辑判断或数值计算。
同时修正了部分 HP 比较方式,由整型比较转为 decimal
2025-12-06 15:11:42 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
)
// 9. 如果mon被打到BurstRecoverHP以下, 且没有挂掉, 则马上恢复到满HP;a1: burst_hp high-32, a2: burst_hp low-32
// TODO: 实现如果mon被打到BurstRecoverHP以下, 且没有挂掉, 则马上恢复到满HP;a1: burst_hp high-32, a2: burst_hp low-32的核心逻辑
type NewSel9 struct {
NewSel0
}
func (e *NewSel9) Action_end_ex() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Args()[0]) == -1 {
e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet.GetMaxHP())
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 9, &NewSel9{})
}