Files
bl/logic/service/fight/boss/NewSeIdx_61.go
昔念 91690658b5 feat(boss-effect): 统一处理参数类型转换,提升数值比较与运算准确性
对多个 boss 技能效果文件中的参数调用进行了统一调整,将原先直接使用 `e.Args()[index]` 的地方,
改为通过 `e.Args()[index].IntPart()` 或 `e.Args()[index]` 进行类型转换后再参与逻辑判断或数值计算。
同时修正了部分 HP 比较方式,由整型比较转为 decimal
2025-12-06 15:11:42 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 61. n%几率完全抵挡一次伤害a1: n
// TODO: 实现n%几率完全抵挡一次伤害a1: n的核心逻辑
type NewSel61 struct {
NewSel0
}
func (e *NewSel61) Damage_DIV_ex(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
// 3. 概率判定Args()[1]为触发概率)
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !success {
return true
}
//fmt.Println("Effect46_o", t.Damage)
if t.Type == info.DamageType.Red {
t.Damage = alpacadecimal.NewFromInt(0)
}
//fmt.Println("Effect46_n", t.Damage)
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 61, &NewSel61{})
}