Files
bl/logic/service/fight/boss/NewSeIdx_44.go
昔念 91690658b5 feat(boss-effect): 统一处理参数类型转换,提升数值比较与运算准确性
对多个 boss 技能效果文件中的参数调用进行了统一调整,将原先直接使用 `e.Args()[index]` 的地方,
改为通过 `e.Args()[index].IntPart()` 或 `e.Args()[index]` 进行类型转换后再参与逻辑判断或数值计算。
同时修正了部分 HP 比较方式,由整型比较转为 decimal
2025-12-06 15:11:42 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
)
// 44. 重生 (hp和btl_maxhp 恢复到 maxhp + maxhp_adj, 技能PP值回满)a1: 可重生次数)
// TODO: 实现重生 (hp和btl_maxhp 恢复到 maxhp + maxhp_adj, 技能PP值回满)a1: 可重生次数)的核心逻辑
type NewSel44 struct {
NewSel0
count int
}
func (e *NewSel44) Action_end_ex() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().Our.CurrentPet.Info.Hp == 0 {
if e.count >= int(e.Args()[0].IntPart()) {
return true
}
e.count++
e.Ctx().Our.CurrentPet.Info.Hp = e.Ctx().Our.CurrentPet.Info.MaxHp
e.Ctx().Our.HealPP(-1)
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 44, &NewSel44{})
}