Files
bl/logic/service/fight/boss/NewSeIdx_39.go
昔念 91690658b5 feat(boss-effect): 统一处理参数类型转换,提升数值比较与运算准确性
对多个 boss 技能效果文件中的参数调用进行了统一调整,将原先直接使用 `e.Args()[index]` 的地方,
改为通过 `e.Args()[index].IntPart()` 或 `e.Args()[index]` 进行类型转换后再参与逻辑判断或数值计算。
同时修正了部分 HP 比较方式,由整型比较转为 decimal
2025-12-06 15:11:42 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 39. 偶数伤害(dmg) 提升到 n * dmg;a1: n
// TODO: 实现偶数伤害(dmg) 提升到 n * dmg;a1: n的核心逻辑
type NewSel39 struct {
NewSel0
can bool
}
func (e *NewSel39) Damage_Mul(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if !e.can {
return true
}
t.Damage = t.Damage.Mul(e.Args()[0])
return true
}
func (e *NewSel39) Skill_Use_ex() bool {
//fmt.Println("NewSel39", t.Damage.IntPart())
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().Opp.SumDamage.IntPart()%2 == 0 {
e.can = true
} else {
e.can = false
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 39, &NewSel39{})
}