Files
bl/logic/service/fight/boss/NewSeIdx_3.go
昔念 91690658b5 feat(boss-effect): 统一处理参数类型转换,提升数值比较与运算准确性
对多个 boss 技能效果文件中的参数调用进行了统一调整,将原先直接使用 `e.Args()[index]` 的地方,
改为通过 `e.Args()[index].IntPart()` 或 `e.Args()[index]` 进行类型转换后再参与逻辑判断或数值计算。
同时修正了部分 HP 比较方式,由整型比较转为 decimal
2025-12-06 15:11:42 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 3. 受到任何伤害减免 n%a1: 0-100 百分比)
// TODO: 实现受到任何伤害减免 n%a1: 0-100 百分比)的核心逻辑
type NewSel3 struct {
NewSel0
}
func (e *NewSel3) Damage_DIV_ex(t *info.DamageZone) bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if t.Type == info.DamageType.Red {
reduceRatio := alpacadecimal.NewFromInt(100).Sub(e.Args()[0]).Div(alpacadecimal.NewFromInt(100))
t.Damage = t.Damage.Mul(reduceRatio)
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 3, &NewSel3{})
}