Files
bl/logic/service/fight/boss/NewSeIdx_23.go
昔念 91690658b5 feat(boss-effect): 统一处理参数类型转换,提升数值比较与运算准确性
对多个 boss 技能效果文件中的参数调用进行了统一调整,将原先直接使用 `e.Args()[index]` 的地方,
改为通过 `e.Args()[index].IntPart()` 或 `e.Args()[index]` 进行类型转换后再参与逻辑判断或数值计算。
同时修正了部分 HP 比较方式,由整型比较转为 decimal
2025-12-06 15:11:42 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"math"
"github.com/alpacahq/alpacadecimal"
)
// 23. 自身体力降到N以下时, 每次(针对多宠)攻击必定秒杀对方, 且必定先手;a1: high 16, a2: low 16
// TODO: 实现自身体力降到N以下时, 每次(针对多宠)攻击必定秒杀对方, 且必定先手;a1: high 16, a2: low 16的核心逻辑
type NewSel23 struct {
NewSel0
}
func (e *NewSel23) Compare_Pre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if fattack == nil {
return true
}
//先手是自己
if fattack.PlayerID == e.Ctx().Our.UserID {
return true
}
if sattack == nil {
return true
}
if sattack.SkillEntity == nil {
return true
}
//full32 := int(e.Args()[0])<<16 | int(e.Args()[1])
if int(e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Args()[0])) == -1 {
sattack.SkillEntity.Priority = math.MaxInt
}
return true
}
func (e *NewSel23) OnSkill() bool {
//full32 := int(e.Args()[0])<<16 | int(e.Args()[1])
if int(e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Args()[0])) == -1 {
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Red,
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Opp.GetPetInfo().Info.MaxHp)),
})
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 23, &NewSel23{})
}