- 在 ServerEvent.go 中增加 TCP 连接的特殊处理逻辑,防止缓冲区溢出 - 修改 CreatePlayer.go 中的昵称处理,去除多余的空格 - 优化 mapout.go 中的玩家离开地图通知逻辑 - 在 wscodec.go 中增加对 TCP 连接的识别和处理
38 lines
843 B
Go
38 lines
843 B
Go
package maps
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import (
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"blazing/logic/service"
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"blazing/logic/service/space"
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)
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type LeaveMapOutboundInfo struct {
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// 米米号
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UserID uint32 `struc:"uint32" fieldDesc:"米米号" json:"user_id"`
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}
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type LeaveMapInboundInfo struct {
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Head service.TomeeHeader `cmd:"2002" struc:"[0]pad"` //切换地图
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}
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func (t *LeaveMapInboundInfo) Broadcast(mapid uint32, o LeaveMapOutboundInfo) {
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space.GetSpace(mapid).Range(func(playerID uint32, player service.PlayerI) bool {
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t.Head.Result = 0
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player.SendPack(t.Head.Pack(&o))
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return true
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})
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}
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func LeaveMap(c service.PlayerI) {
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t := service.NewTomeeHeader(2002, c.ID())
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space.GetSpace(c.MapID()).Range(func(playerID uint32, player service.PlayerI) bool {
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player.SendPack(t.Pack(&LeaveMapOutboundInfo{UserID: c.ID()}))
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return true
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})
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space.GetSpace(c.MapID()).Delete(c.ID())
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}
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