feat(logic): 新增减少最大生命值效果并优化属性同步逻辑 新增了减少最大生命值的效果实现(opTypeMaxHP),并在 EffectPropSyncReverse 结构体中增加了对目标宠物属性的处理逻辑。同时重构了属性同步与反转相关代码, 改进了效果激活
43 lines
935 B
Go
43 lines
935 B
Go
package node
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import (
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"blazing/logic/service/fight/action"
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)
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func (e *EffectNode) Action_start(fattack, sattack *action.SelectSkillAction) bool {
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return true
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}
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func (e *EffectNode) Action_start_ex(fattack, sattack *action.SelectSkillAction) bool {
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return true
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}
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func (e *EffectNode) Compare_Pre(fattack, sattack *action.SelectSkillAction) bool { //比较前对优先级的修改 {
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return true
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}
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func (e *EffectNode) Turn_Start(fattack, sattack *action.SelectSkillAction) {
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//panic("not implemented") // TODO: Implement
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}
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func (e *EffectNode) Turn_End() {
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// println("效果结算", e.id.Suffix(), e.duration)
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if e.duration == 0 { // 保留 (负数表示永久)
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e.Alive(false)
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} else {
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// e.trunl.Do(func() {
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// if !e.Ctx().Our.FightC.IsFirst(e.Ctx().Our.Player) { //如果我方后手,那就给回合+1
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// e.duration++
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// // e.Alive(true)
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// }
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if e.duration > 0 {
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e.duration--
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}
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// })
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}
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}
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