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bl/logic/service/fight/effect/effect_110.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// n 回合内每次躲避攻击都有m%几率使自身XX等级提升1个等级
type Effect110 struct {
node.EffectNode
can bool
}
// 默认添加回合
func (e *Effect110) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect110) Skill_Use_ex() bool {
if !e.Hit() {
return true
}
if e.Ctx().SkillEntity != nil {
if e.Ctx().SkillEntity.AttackTime != 0 { //没有闪避掉
return true
}
}
chance := e.EffectNode.SideEffectArgs[1]
success, _, _ := e.Input.Player.Roll(chance, 100)
if !success {
return true
}
e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[2]), 1, info.AbilityOpType.ADD)
return true
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 110, &Effect110{})
}