- 修改 `GenPetInfo` 函数签名,将 `shinyid` 参数调整为 `[]GlowFilter` 类型,并移动其位置 - 在多个控制器中更新调用 `GenPetInfo` 的地方,适配新的参数顺序和类型 - 引入 `GlowFilter` 结构用于描述异色效果,并在 `OgrePetInfo` 中添加相关字段 - 新增 `GenerateNormalizedColorMatrix` 工具函数用于生成颜色矩阵 - 调整宠物生成时对异色信息的初始化
18 lines
472 B
Go
18 lines
472 B
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/egg"
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"blazing/logic/service/player"
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"blazing/modules/blazing/model"
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)
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func (h Controller) EGG(data *egg.C2S_EGG_GAME_PLAY, c *player.Player) (result *egg.S2C_EGG_GAME_PLAY, err errorcode.ErrorCode) {
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r := model.GenPetInfo(1, -1, -1, -1, 0, nil)
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c.Service.Pet.PetAdd(r)
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result = &egg.S2C_EGG_GAME_PLAY{HadTime: r.CatchTime, ListInfo: []model.ItemInfo{}, PetID: r.ID}
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return
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}
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