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bl/public/seer_data-main/resource/config/xml/super_design.json
昔念 906bad9e21 refactor(fight): 重构战斗效果和技能初始化逻辑
- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
2025-09-14 19:59:58 +08:00

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{
"Root": {
"Moulds": {
"Mould": [
{
"ID": 1,
"Forever": "107741 107742 107743 107744 107745 107746 107747 107748 107749 107750 107751 107752 107753 107754 107755 107756 107757 107758 107759 107760 107761 107762 107763 107764"
},
{
"ID": 2
},
{
"ID": 3
},
{
"ID": 4,
"Forever": 107765
},
{
"ID": 5,
"Daily": "200204 200205 200206 200207 200208 200209 200210 200211 200212 200213 200214 200215 200216 200217 200218 200219 200220 200221 200222 200223 200224 200225 200226 200227 200228"
},
{
"ID": 6,
"Daily": 200203
},
{
"ID": 7
},
{
"ID": 8,
"Daily": "200251 200252 200253 200254 200255 200256 200257 200258 200259 200260 200261 200262 200263 200264 200265 200266 200267 200268 200269 200270 200271 200272 200273 200274"
},
{
"ID": 9,
"Daily": 200275
},
{
"ID": 10,
"Daily": "200281 200282 200283 200284 200285 200286 200287 200288 200289 200290 200291 200292 200293 200294 200295 200296 200297 200298 200299 200300 200724 200725 200726 200727"
},
{
"ID": 11,
"Daily": 200315
}
]
},
"Rules": {
"Rule": [
{
"ID": 1,
"MouldID": 1,
"Desc": "不可重复上阵(出战背包派出过的)精灵"
},
{
"ID": 2,
"MouldID": 2,
"Args": "3022 3460 3437",
"Desc": "禁用精灵:王之哈莫、幻境界皇、艾欧丽娅"
},
{
"ID": 3,
"MouldID": 2,
"Args": 3512,
"Desc": "禁止使用精灵——帝皇之御"
},
{
"ID": 4,
"MouldID": 3,
"Args": 100,
"Desc": "背包内出战精灵必须=100级"
},
{
"ID": 5,
"MouldID": 4,
"Args": 5,
"Desc": "对战累计失败5次则本轮挑战自动放弃"
},
{
"ID": 6,
"MouldID": 5,
"Desc": "不可重复上阵(出战背包派出过的)精灵"
},
{
"ID": 7,
"MouldID": 6,
"Args": 3,
"Desc": "对战累计失败3次则本轮挑战自动放弃"
},
{
"ID": 8,
"Desc": "在受到神秘系攻击之前BOSS对对手具有伤害提升效果"
},
{
"ID": 9,
"MouldID": 7,
"Args": 7,
"Desc": "每场battle都需要在7回合内击败BOSS否则此场battle按失败结算"
},
{
"ID": 10,
"MouldID": 8,
"Desc": "不可重复上阵(出战背包派出过的)精灵"
},
{
"ID": 11,
"MouldID": 9,
"Args": 3,
"Desc": "对战累计失败3次则本轮挑战自动放弃"
},
{
"ID": 12,
"MouldID": 7,
"Args": 6,
"Desc": "每场battle都需要在6回合内击败BOSS否则此场battle按失败结算"
},
{
"ID": 13,
"MouldID": 10,
"Desc": "不可重复上阵(出战背包派出过的)精灵"
},
{
"ID": 14,
"MouldID": 11,
"Args": 3,
"Desc": "对战累计失败3次则本轮挑战自动放弃"
}
]
},
"Design": [
{
"Reward": {
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"Exchange_moves": 105,
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"Times": 3,
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"BossID": 1000000,
"Desc": "【很弱的敌人】"
},
{
"ID": 2,
"BattleBoss": 3013,
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"Battlelevel": 2,
"BossID": 1000001,
"Desc": "【很弱的敌人每回合附带220固伤】"
},
{
"ID": 3,
"BattleBoss": 3006,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000002,
"Desc": "【有点强的敌人每回合附带220固伤受到伤害减少30%】"
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},
{
"ID": 2,
"BattleBoss": 3463,
"BattleType": 2,
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"BossID": 1000004,
"Desc": "【有点强的敌人每回合220固伤每回合恢复500hp每回合随机使对手1个技能PP值归零】"
},
{
"ID": 3,
"BattleBoss": 3367,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000005,
"Desc": "【比较强的敌人,无法探知能力】"
},
{
"ID": 4,
"BattleBoss": 4210,
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"Battlelevel": 4,
"BossID": 1000006,
"Desc": "【比较强的敌人,无法探知能力】"
}
],
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"RuleID": "1 2",
"TaskStyle": 1,
"BattleCnt": 4
},
"HardBattle": {
"Task": [
{
"ID": 1,
"BattleBoss": 4048,
"BattleType": 2,
"Battlelevel": 4,
"BossID": 1000007,
"Desc": "【很弱的敌人受到伤害大于2000时恢复自身全部体力】"
},
{
"ID": 2,
"BattleBoss": 4050,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000008,
"Desc": "【有点强的敌人每回合技能吸取对手一定HP】"
},
{
"ID": 3,
"BattleBoss": 4075,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000009,
"Desc": "【比较强的敌人,无法探知能力】"
},
{
"ID": 4,
"BattleBoss": 4032,
"BattleType": 1,
"Battlelevel": 4,
"BossID": 1000010,
"Desc": "【比较强的敌人,无法探知能力】"
},
{
"ID": 5,
"BattleBoss": 4210,
"BattleType": 2,
"Battlelevel": 5,
"BossID": 1000011,
"Desc": "【厉害的敌人,无法探知能力】"
}
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"RuleID": "1 2 4 5",
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"Stat": {
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"Exchange": {
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"NewSe": 2104020512,
"Move": 2104020513
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"Task": {
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"Win": 2104020514,
"Fail": 2104020526
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"Normal": {
"Win": 2104020517,
"Fail": 2104020529
},
"Hard": {
"Win": 2104020521,
"Fail": 2104020533
}
}
},
"ID": 1,
"Desc": "20210402 S莫伊莱"
},
{
"Reward": {
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"MonsterID": 4225,
"MintMarkID": 42030,
"MoveID": 1,
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"Configure": {
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"Times": 3,
"ProgressValue": 200201,
"TimeValue": 200202
},
"Hardachievement": {
"BranchID": 145,
"ruleID": 1,
"Achievementrule": 1
},
"EasyBattle": {
"Task": [
{
"ID": 1,
"BattleBoss": 4075,
"BattleType": 2,
"Battlelevel": 1,
"BossID": 1000012,
"Desc": "【较弱的敌人】"
},
{
"ID": 2,
"BattleBoss": 4050,
"BattleType": 2,
"Battlelevel": 1,
"BossID": 1000013,
"Desc": "【较弱的敌人】"
},
{
"ID": 3,
"BattleBoss": 4048,
"BattleType": 2,
"Battlelevel": 2,
"BossID": 1000014,
"Desc": "【有点强的敌人,每回合随机增加属性】"
},
{
"ID": 4,
"BattleBoss": 4187,
"BattleType": 2,
"Battlelevel": 2,
"BossID": 1000015,
"Desc": "【有点强的敌人每回合恢复500hp、每回合附加220固定伤害、每回合随机增加属性】"
},
{
"ID": 5,
"BattleBoss": 4225,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000016,
"Desc": "【有点强的敌人,无法探知能力】"
}
],
"Out": 12,
"TaskStyle": 1,
"BattleCnt": 5,
"Desc": "依次战胜Battle1-5即可通关"
},
"NormalBattle": {
"Task": [
{
"ID": 1,
"BattleBoss": 4075,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000017,
"Desc": "【有点强的敌人体力低于1500回满体力每回合附加220固定伤害】"
},
{
"ID": 2,
"BattleBoss": 4050,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000018,
"Desc": "【有点强的敌人体力低于1500回满体力每回合附加220固定伤害】"
},
{
"ID": 3,
"BattleBoss": 4048,
"BattleType": 2,
"Battlelevel": 4,
"BossID": 1000019,
"Desc": "【有点强的敌人可以消除对手能力提升状态每回合附加220固定伤害每回合随机使对手1个技能PP值归零】"
},
{
"ID": 4,
"BattleBoss": 4187,
"BattleType": 2,
"Battlelevel": 4,
"BossID": 1000020,
"Desc": "【较强的敌人,无法探知能力】"
},
{
"ID": 5,
"BattleBoss": 4225,
"BattleType": 2,
"Battlelevel": 5,
"BossID": 1000021,
"Desc": "【较强的敌人,无法探知能力】"
}
],
"Out": 22,
"RuleID": "6 8",
"TaskStyle": 1,
"BattleCnt": 5,
"Desc": "依次战胜Battle1-5即可通关"
},
"HardBattle": {
"Task": [
{
"ID": 1,
"BattleBoss": 4075,
"BattleType": 2,
"Battlelevel": 4,
"BossID": 1000022,
"Desc": "【有点强的敌人,可以消除对手能力提升状态,防御能力较强,免疫物理伤害】"
},
{
"ID": 2,
"BattleBoss": 4050,
"BattleType": 2,
"Battlelevel": 4,
"BossID": 1000023,
"Desc": "【有点强的敌人,可以消除对手能力提升状态,防御能力较强,免疫特殊伤害】"
},
{
"ID": 3,
"BattleBoss": 4048,
"BattleType": 2,
"Battlelevel": 4,
"BossID": 1000024,
"Desc": "【较强的敌人,无法探知能力】"
},
{
"ID": 4,
"BattleBoss": 4187,
"BattleType": 1,
"Battlelevel": 5,
"BossID": 1000025,
"Desc": "【较强的敌人,无法探知能力】"
},
{
"ID": 5,
"BattleBoss": 4225,
"BattleType": 2,
"Battlelevel": 6,
"BossID": 1000026,
"Desc": "【较强的敌人,无法探知能力】"
}
],
"Out": 42,
"RuleID": "6 2 4 7",
"TaskStyle": 1,
"BattleCnt": 5,
"Desc": "依次战胜Battle1-5即可通关"
},
"Stat": {
"Battle": {
"Start": 2105140501,
"Finish": 2105140504,
"Abandon": 2105140507
},
"Exchange": {
"Mintmark": 2105140511,
"NewSe": 2105140512,
"Move": 2105140513
},
"Task": {
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"Win": 2105140514,
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"Normal": {
"Win": 2105140519,
"Fail": 2105140534
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"Hard": {
"Win": 2105140524,
"Fail": 2105140539
}
},
"Achievement": {
"Get": 2105140500
}
},
"ID": 2,
"TimeFlag": 2190,
"Desc": "20210514 S霍瑞洛吉"
},
{
"Reward": {
"ItemID": 2400006,
"MonsterID": 4240,
"MintMarkID": 42042,
"MoveID": 1,
"NewSeId": 5730,
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"Configure": {
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"Exchange_newse": 200,
"Times": 3,
"ProgressValue": 200249,
"TimeValue": 200250
},
"Hardachievement": {
"BranchID": 145,
"ruleID": 2,
"Achievementrule": 1
},
"EasyBattle": {
"Task": [
{
"ID": 1,
"BattleBoss": 4144,
"BattleType": 2,
"Battlelevel": 1,
"BossID": 1000027,
"Desc": "【简单的敌人伤害提升100%】"
},
{
"ID": 2,
"BattleBoss": 4212,
"BattleType": 2,
"Battlelevel": 1,
"BossID": 1000028,
"Desc": "【简单的敌人,先制+1伤害提升100%】"
},
{
"ID": 3,
"BattleBoss": 4156,
"BattleType": 1,
"Battlelevel": 2,
"BossID": 1000029,
"Desc": "【有点难度的敌人,先制+2伤害提升200%,每回合随机减少对手属性且恢复自身一定体力】"
},
{
"ID": 4,
"BattleBoss": 4240,
"BattleType": 2,
"Battlelevel": 2,
"BossID": 1000030,
"Desc": "【有点强的敌人,有概率使对手害怕,无法探知其他能力】"
},
{
"ID": 5,
"BattleBoss": 4189,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000031,
"Desc": "【有点强的敌人,无法探知能力】"
}
],
"Out": 12,
"TaskStyle": 1,
"BattleCnt": 5,
"Desc": "依次战胜Battle1-5即可通关"
},
"NormalBattle": {
"Task": [
{
"ID": 1,
"BattleBoss": 4144,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000032,
"Desc": "【比较简单的敌人,先制+2伤害提升200%,每回合附带一定的固定伤害,有一定概率闪避】"
},
{
"ID": 2,
"BattleBoss": 4212,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000033,
"Desc": "【有点难度的敌人,先制+2伤害提升200%,每回合附带一定的固定伤害且防御能力提升,有一定概率闪避】"
},
{
"ID": 3,
"BattleBoss": 4156,
"BattleType": 1,
"Battlelevel": 4,
"BossID": 1000034,
"Desc": "【有点难度的敌人,对手无法强化自己,无法探知其他能力】"
},
{
"ID": 4,
"BattleBoss": 4240,
"BattleType": 2,
"Battlelevel": 4,
"BossID": 1000035,
"Desc": "【有点强的敌人,有概率使对手害怕,无法探知其他能力】"
},
{
"ID": 5,
"BattleBoss": 4189,
"BattleType": 2,
"Battlelevel": 5,
"BossID": 1000036,
"Desc": "【有点强的敌人,无法探知能力】"
}
],
"Out": 22,
"RuleID": "9 10",
"TaskStyle": 1,
"BattleCnt": 5,
"Desc": "依次战胜Battle1-5即可通关"
},
"HardBattle": {
"Task": [
{
"ID": 1,
"BattleBoss": 4144,
"BattleType": 2,
"Battlelevel": 4,
"BossID": 1000037,
"Desc": "【有点强的敌人,先制+3伤害提升300%,对手无法强化自己,受到过高的伤害时会恢复自身体力,每回合附带一定的固定伤害】"
},
{
"ID": 2,
"BattleBoss": 4212,
"BattleType": 2,
"Battlelevel": 4,
"BossID": 1000038,
"Desc": "【有点强的敌人,受到过高的伤害时会恢复自身体力,暴击概率提升,无法探知其他能力】"
},
{
"ID": 3,
"BattleBoss": 4156,
"BattleType": 2,
"Battlelevel": 4,
"BossID": 1000039,
"Desc": "【较强的敌人,无法探知能力】"
},
{
"ID": 4,
"BattleBoss": 4240,
"BattleType": 2,
"Battlelevel": 5,
"BossID": 1000040,
"Desc": "【较强的敌人,无法探知能力】"
},
{
"ID": 5,
"BattleBoss": 4189,
"BattleType": 2,
"Battlelevel": 6,
"BossID": 1000041,
"Desc": "【较强的敌人,无法探知能力】"
}
],
"Out": 42,
"RuleID": "10 2 4 11",
"TaskStyle": 1,
"BattleCnt": 5,
"Desc": "依次战胜Battle1-5即可通关"
},
"Stat": {
"Battle": {
"Start": 2106111301,
"Finish": 2106111304,
"Abandon": 2106111307
},
"Exchange": {
"Mintmark": 2106111311,
"NewSe": 2106111313,
"Move": 2106111312
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"Task": {
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"Win": 2106111314,
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},
"Normal": {
"Win": 2106111319,
"Fail": 2106111334
},
"Hard": {
"Win": 2106111324,
"Fail": 2106111339
}
},
"Achievement": {
"Get": 2106111300
}
},
"ID": 3,
"Desc": "20210611 S溯洄•拉伯克"
},
{
"Reward": {
"ItemID": 2400007,
"MonsterID": 4241,
"MintMarkID": 42043,
"MoveID": 1,
"NewSeId": 5731,
"GainValue": 107924
},
"Configure": {
"Exchange_mintmark": 54,
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"Exchange_newse": 270,
"SweepItemID": 1723787,
"SweepProductID": 258917,
"Times": 3,
"ProgressValue": 200314,
"TimeValue": 200316
},
"Hardachievement": {
"BranchID": 145,
"ruleID": 3,
"Achievementrule": 1
},
"EasyBattle": {
"Task": [
{
"ID": 1,
"BattleBoss": 4054,
"BattleType": 2,
"Battlelevel": 1,
"BossID": 1000042,
"Desc": "【简单的敌人伤害提升100%】"
},
{
"ID": 2,
"BattleBoss": 4072,
"BattleType": 2,
"Battlelevel": 1,
"BossID": 1000043,
"Desc": "【简单的敌人,先制+1伤害提升100%】"
},
{
"ID": 3,
"BattleBoss": 4043,
"BattleType": 1,
"Battlelevel": 2,
"BossID": 1000044,
"Desc": "【有点难度的敌人,先制+2伤害提升200%,每回合随机增加属性,具有一定比例减伤】"
},
{
"ID": 4,
"BattleBoss": 4088,
"BattleType": 2,
"Battlelevel": 2,
"BossID": 1000045,
"Desc": "【有点难度的敌人,先制+3伤害提升200%,每回合随机增加属性、附带一定的固定伤害且恢复一定体力,具有一定比例减伤】"
},
{
"ID": 5,
"BattleBoss": 4219,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000046,
"Desc": "【有点难度的敌人,无法探知能力】"
}
],
"Out": 9,
"TaskStyle": 1,
"BattleCnt": 5,
"Desc": "依次战胜Battle1-5即可通关"
},
"NormalBattle": {
"Task": [
{
"ID": 1,
"BattleBoss": 4054,
"BattleType": 2,
"Battlelevel": 3,
"BossID": 1000047,
"Desc": "【比较简单的敌人,先制+2伤害提升200%,每回合双防提升,且附带一定的固定伤害】"
},
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