feat(item): 出售物品后减少背包中对应物品数量 在处理物品出售逻辑时,增加调用 SubItem 方法以正确扣减玩家背包中的物品数量。 feat(map): 玩家离开地图时重置 Canmon 标志位 通过 atomic.StoreUint32 将玩家的 Canmon 状态设置为 0,确保线程安全。 fix(pet): 调整宠物经验增加逻辑并修复技能学习问题 重构 AddPetExp 方法逻辑,优化升级流程、技能学习机制,并修正经验显示
31 lines
980 B
Go
31 lines
980 B
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/common/utils"
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"blazing/logic/service/fight"
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"blazing/logic/service/player"
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"sync/atomic"
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)
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func (h Controller) FRESH_CHOICE_FIGHT_LEVEL(data *fight.C2S_FRESH_CHOICE_FIGHT_LEVEL, c *player.Player) (result *fight.S2C_FreshChoiceLevelRequestInfo, err errorcode.ErrorCode) {
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result = &fight.S2C_FreshChoiceLevelRequestInfo{}
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switch data.Head.CMD {
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case 2428: //试炼之塔
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c.Info.CurrentFreshStage = utils.Max(c.Info.CurrentFreshStage, 1)
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result.CurFightLevel = uint(c.Info.CurrentFreshStage)
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case 2414: //勇者之塔
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c.Info.CurrentStage = utils.Max(c.Info.CurrentStage, 1)
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result.CurFightLevel = uint(c.Info.CurrentStage)
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}
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result.BossId = []uint32{10}
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atomic.StoreUint32(&c.Canmon, 0)
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return result, 0
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}
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func (h Controller) FRESH_LEAVE_FIGHT_LEVEL(data *fight.FRESH_LEAVE_FIGHT_LEVEL, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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return result, 0
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}
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