Files
bl/modules/blazing/service/pet.go
昔念 8d7d9da0bf feat(item): 新增性格道具支持与相关逻辑调整
新增对特定性格道具的支持,包括 Nature 和 NatureSet 属性解析,
并优化精灵融合、任务奖励、战斗捕捉等流程中的宠物添加方式。
同时修复部分战斗逻辑及数据结构引用问题。
2025-12-03 22:05:28 +08:00

121 lines
2.4 KiB
Go

package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"context"
"fmt"
"github.com/gogf/gf/v2/util/gconv"
)
// 获取精灵信息 0是仓库,1是放生
func (s *PetService) PetInfo(flag int) []model.PetEX {
var tt []model.PetEX
err := cool.DBM(s.Model).Where("player_id", s.userid).Where("free", flag).Scan(&tt)
if err != nil {
return []model.PetEX{}
}
for i := 0; i < len(tt); i++ {
tt[i].Data.CatchTime = tt[i].CatchTime
}
return tt
}
func (s *PetService) PetInfo_One_exec(cachetime uint32, t func(*model.PetEX)) {
m := cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime)
var tt model.PetEX
m.Scan(&tt)
if tt.CatchTime == 0 {
return
}
tt.Data.CatchTime = tt.CatchTime
t(&tt)
_, err := m.OnConflict("catch_time").Update(tt)
if err != nil {
panic(err)
}
}
func (s *PetService) PetInfo_One(cachetime uint32) model.PetEX {
m := cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime)
var tt model.PetEX
m.Scan(&tt)
tt.Data.CatchTime = tt.CatchTime
return tt
}
func (s *PetService) Pet_del(cachetime uint32) {
cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime).Delete()
}
func (s *PetService) PetAdd(y *model.PetInfo) {
for {
m1 := cool.DBM(s.Model).Where("player_id", s.userid)
var player model.PetEX
player.PlayerID = s.userid
player.Data = *y
player.CatchTime = y.CatchTime
player.Free = 0
_, err := m1.Insert(player)
if err != nil {
y.CatchTime += 1 //自增保持时间排序
continue
}
break
}
}
func (s *PetService) ModifyBefore(ctx context.Context, method string, param map[string]interface{}) (err error) {
admin := cool.GetAdmin(ctx)
userId := admin.UserId
s.userid = uint32(userId)
if method == "Update" {
if gconv.Uint(param["free"]) != 0 {
err = fmt.Errorf("修改失败")
}
if userId != gconv.Uint(param["player_id"]) {
err = fmt.Errorf("修改失败")
}
}
return
}
type PetService struct {
BaseService
}
func NewPetService(userid uint32) *PetService {
return &PetService{
BaseService: BaseService{
userid: userid,
Service: &cool.Service{
Model: model.NewPet(),
PageQueryOp: &cool.QueryOp{
Where: func(ctx context.Context) [][]interface{} {
var (
admin = cool.GetAdmin(ctx)
userId = admin.UserId
)
return [][]interface{}{
{"player_id", userId, true},
{"free", 0, true},
}
},
},
},
},
}
}