Files
bl/logic/service/fight/effect/effect_508.go
昔念 8992132d13
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```
fix(fight): 修复技能效果参数错误和伤害统计问题

- 修复effect_508中参数索引错误,将Args()[1]改为Args()[0]
- 修复effect_508中持续时间设置错误,统一设置为1
- 修复战斗伤害统计错误,将我方受伤统计改为对方受伤统计
```
2026-03-10 09:33:27 +08:00

51 lines
774 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
func init() {
input.InitEffect(input.EffectType.Skill, 508, &Effect508{})
}
type Effect508 struct {
node.EffectNode
Can bool
}
func (e *Effect508) OnSkill() bool {
e.Can = true
return true
}
func (e *Effect508) DamageSubEx(t *info.DamageZone) bool {
if !e.Can {
return true
}
if t.Type != info.DamageType.Red {
return true
}
if t.Damage.Cmp(e.Args()[0]) > 0 {
t.Damage = t.Damage.Sub(e.Args()[0])
} else {
t.Damage = alpacadecimal.Zero
}
return true
}
func (e *Effect508) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(1)
}