refactor(logic): 重构服务器启动逻辑与任务状态管理 - 移除了 `gcmd` 包在 controller 中的直接使用,改为通过参数传递端口和服务器类型 - 统一使用 `GetTask` 和 `SetTask` 方法替代直接访问 `TaskList` 数组,提升代码可维护性 - 修改了战斗逻辑中部分调试打印语句,并优化战斗循环结束日志输出 - 调整了新手玩家初始化流程,默认完成新手任务4 - 更新了数据库模型字段及结构定义,如增加 `max_ts` 字段、扩展 `TaskList` 长度等 - 改进了宠物添加逻辑,采用 SQL 方式确保捕捉时间唯一递增 - 清理了无用或注释掉的旧代码块
166 lines
3.7 KiB
Go
166 lines
3.7 KiB
Go
package service
|
|
|
|
import (
|
|
"blazing/cool"
|
|
"blazing/modules/base/service"
|
|
"blazing/modules/blazing/model"
|
|
"context"
|
|
"fmt"
|
|
|
|
"github.com/gogf/gf/v2/util/gconv"
|
|
)
|
|
|
|
// 获取精灵信息 0是仓库,1是放生
|
|
func (s *PetService) PetInfo(flag int) []model.PetEX {
|
|
var tt []model.PetEX
|
|
err := cool.DBM(s.Model).Where("player_id", s.userid).Where("free", flag).Scan(&tt)
|
|
if err != nil {
|
|
return []model.PetEX{}
|
|
}
|
|
|
|
for i := 0; i < len(tt); i++ {
|
|
tt[i].Data.CatchTime = tt[i].CatchTime
|
|
|
|
}
|
|
|
|
return tt
|
|
|
|
}
|
|
|
|
func (s *PetService) PetInfo_One_exec(cachetime uint32, t func(*model.PetEX)) {
|
|
|
|
m := cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime)
|
|
var tt model.PetEX
|
|
m.Scan(&tt)
|
|
if tt.CatchTime == 0 {
|
|
return
|
|
}
|
|
tt.Data.CatchTime = tt.CatchTime
|
|
t(&tt)
|
|
_, err := m.OnConflict("catch_time").Update(tt)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
func (s *PetService) PetInfo_One(cachetime uint32) model.PetEX {
|
|
|
|
m := cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime)
|
|
var tt model.PetEX
|
|
|
|
m.Scan(&tt)
|
|
tt.Data.CatchTime = tt.CatchTime
|
|
return tt
|
|
}
|
|
func (s *PetService) PetInfo_One_Unscoped(cachetime uint32) model.PetEX {
|
|
|
|
m := cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime).Unscoped()
|
|
var tt model.PetEX
|
|
|
|
m.Scan(&tt)
|
|
tt.Data.CatchTime = tt.CatchTime
|
|
return tt
|
|
}
|
|
func (s *PetService) Pet_del(cachetime uint32) {
|
|
|
|
cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime).Delete()
|
|
|
|
}
|
|
|
|
// 精灵真正添加后的捕捉时间才是真正的时间
|
|
func (s *PetService) PetAdd(y *model.PetInfo) {
|
|
sql := fmt.Sprintf(`
|
|
UPDATE %s
|
|
SET max_ts = CASE
|
|
WHEN max_ts < EXTRACT(EPOCH FROM NOW())::INT THEN EXTRACT(EPOCH FROM NOW())::INT
|
|
ELSE max_ts + 1
|
|
END
|
|
WHERE id = ? AND deleted_at IS NULL
|
|
RETURNING max_ts;
|
|
`, service.NewBaseSysUserService().Model.TableName())
|
|
|
|
// 执行 Raw SQL 并扫描返回值
|
|
ret, err := cool.DBM(service.NewBaseSysUserService().Model).Raw(sql, s.userid).All()
|
|
//fmt.Println(ret, err)
|
|
y.CatchTime = ret.Array()[0].Uint32()
|
|
m1 := cool.DBM(s.Model).Where("player_id", s.userid)
|
|
var player model.PetEX
|
|
player.PlayerID = s.userid
|
|
player.Data = *y
|
|
player.CatchTime = y.CatchTime
|
|
player.Free = 0
|
|
|
|
_, err = m1.Insert(player)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
// for {
|
|
// m1 := cool.DBM(s.Model).Where("player_id", s.userid)
|
|
// var player model.PetEX
|
|
// player.PlayerID = s.userid
|
|
// player.Data = *y
|
|
// player.CatchTime = y.CatchTime
|
|
// player.Free = 0
|
|
|
|
// _, err := m1.Insert(player)
|
|
// if err != nil {
|
|
// fmt.Println("添加失败id自增1继续添加")
|
|
// y.CatchTime += 1 //自增保持时间排序
|
|
// continue
|
|
// }
|
|
// break
|
|
// }
|
|
|
|
}
|
|
func (s *PetService) ModifyBefore(ctx context.Context, method string, param map[string]interface{}) (err error) {
|
|
admin := cool.GetAdmin(ctx)
|
|
userId := admin.UserId
|
|
s.userid = uint32(userId)
|
|
if method == "Update" {
|
|
|
|
if gconv.Uint(param["free"]) != 0 {
|
|
err = fmt.Errorf("修改失败")
|
|
}
|
|
if userId != gconv.Uint(param["player_id"]) {
|
|
err = fmt.Errorf("修改失败")
|
|
}
|
|
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
type PetService struct {
|
|
BaseService
|
|
}
|
|
|
|
func NewPetService(userid uint32) *PetService {
|
|
return &PetService{
|
|
BaseService: BaseService{
|
|
userid: userid,
|
|
Service: &cool.Service{
|
|
Model: model.NewPet(),
|
|
PageQueryOp: &cool.QueryOp{
|
|
Where: func(ctx context.Context) [][]interface{} {
|
|
var (
|
|
admin = cool.GetAdmin(ctx)
|
|
userId = admin.UserId
|
|
)
|
|
if userId != 10001 {
|
|
return [][]interface{}{
|
|
{"player_id", userId, true},
|
|
{"free", 1, true},
|
|
}
|
|
} else {
|
|
return [][]interface{}{
|
|
{"player_id", userId, true},
|
|
{"free", 1, true},
|
|
}
|
|
}
|
|
|
|
},
|
|
},
|
|
},
|
|
},
|
|
}
|
|
}
|