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bl/logic/service/fight/effect/556.go
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 556: 命中后使自身体力降为1
type Effect556 struct {
node.EffectNode
}
func (e *Effect556) OnSkill() bool {
// 使自身体力降为1但不能低于1
currentHP := e.Ctx().Our.CurrentPet.Info.Hp
if currentHP > 1 {
// 计算需要减少的体力值使最终体力为1
damageAmount := int64(currentHP - 1)
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.NewFromInt(damageAmount),
}
e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 556, &Effect556{})
}