Files
bl/logic/service/fight/effect/effect_48.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

38 lines
734 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 48: {0}回合内免疫所有受到的异常状态
type Effect48 struct {
node.EffectNode
//StatusID int
conut int
}
func (e *Effect48) EFFect_Befer(in *input.Input, effEffect input.Effect) bool {
if in != e.Ctx().Opp {
return true
}
if input.IS_Stat(effEffect) {
return false
}
return true
}
func (e *Effect48) SetArgs(t *input.Input, a ...int) {
//e.CanStack(-1)//后续的不会顶掉这个效果
e.EffectNode.SetArgs(t, a...)
e.Duration(int(e.Args()[0].IntPart())) //次数类,无限回合
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 48, &Effect48{})
}