27 lines
704 B
Go
27 lines
704 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 472: 若对手处于{0}状态则每次攻击造成的伤害都将恢复自身体力
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type Effect472 struct {
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node.EffectNode
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}
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func (e *Effect472) Skill_Use() bool {
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if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { // 对手处于异常状态
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// 造成的伤害恢复自身体力
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damageDone := e.Ctx().Our.SumDamage
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damageDone)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 472, &Effect472{})
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}
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