Files
bl/logic/service/fight/effect/effect_174.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

35 lines
911 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// Effect 174: 未在 effectInfo.json 配置说明
type Effect174 struct {
RoundEffectArg0Base
}
func (e *Effect174) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
// 提升自身能力等级
effectType := e.Args()[1].IntPart() // 状态类型
effectValue := e.Args()[2].IntPart() // 等级提升数量
boostEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(effectType))
if boostEffect != nil {
boostEffect.SetArgs(e.Ctx().Our, int(effectValue))
e.Ctx().Our.AddEffect(e.Ctx().Our, boostEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 174, &Effect174{})
}