42 lines
889 B
Go
42 lines
889 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 151: 对手烧伤时,{0}%对方疲惫1回合;对手未烧伤时,{1}%对方疲惫1回合
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type Effect151 struct {
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node.EffectNode
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 151, &Effect151{})
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}
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// 命中之后
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func (e *Effect151) Skill_Use() bool {
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if e.Ctx().Opp.StatEffect_Exist(info.PetStatus.Burned) {
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chance := e.EffectNode.SideEffectArgs[0]
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success, _, _ := e.Input.Player.Roll(chance, 100)
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if !success {
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return true
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}
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} else {
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chance := e.EffectNode.SideEffectArgs[1]
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success, _, _ := e.Input.Player.Roll(chance, 100)
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if !success {
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return true
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}
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}
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r := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired))
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e.Ctx().Opp.AddEffect(e.Ctx().Our, r)
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return true
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}
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