Files
bl/logic/service/fight/effect/effect_115.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

40 lines
751 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* n%几率附加速度的1/m伤害
*/
func init() {
input.InitEffect(input.EffectType.Skill, 115, &Effect115{})
}
// Effect 115: {0}%概率附加速度的1/{1}伤害
type Effect115 struct {
node.EffectNode
}
func (e *Effect115) Skill_Use() bool {
// 概率判定
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !ok {
return true
}
rr := e.Ctx().Our.GetProp(4).Div(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[1])))
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: rr,
})
return true
}