40 lines
954 B
Go
40 lines
954 B
Go
package effect
|
|
|
|
import (
|
|
"blazing/logic/service/fight/info"
|
|
"blazing/logic/service/fight/input"
|
|
"blazing/logic/service/fight/node"
|
|
|
|
"github.com/gogf/gf/v2/util/grand"
|
|
)
|
|
|
|
// Effect 549: 使对手随机进入烧伤、冻伤、中毒、害怕、疲惫、麻痹其中{0}种异常状态
|
|
type Effect549 struct {
|
|
node.EffectNode
|
|
}
|
|
|
|
func (e *Effect549) OnSkill() bool {
|
|
|
|
numStates := int(e.Args()[0].IntPart())
|
|
|
|
// 定义可能的异常状态
|
|
possibleStatuses := []info.EnumPetStatus{
|
|
info.PetStatus.Burned,
|
|
info.PetStatus.Frozen,
|
|
info.PetStatus.Poisoned,
|
|
info.PetStatus.Fear,
|
|
info.PetStatus.Tired,
|
|
info.PetStatus.Paralysis,
|
|
}
|
|
for i := 0; i < numStates; i++ {
|
|
selectedStatuses := possibleStatuses[grand.Intn(len(possibleStatuses))]
|
|
e.Ctx().Opp.AddEffect(e.Ctx().Our, e.Ctx().Our.InitEffect(input.EffectType.Status, int(selectedStatuses)))
|
|
}
|
|
|
|
return true
|
|
}
|
|
|
|
func init() {
|
|
input.InitEffect(input.EffectType.Skill, 549, &Effect549{})
|
|
}
|