Files
bl/logic/service/fight/effect/549.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

40 lines
954 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/gogf/gf/v2/util/grand"
)
// Effect 549: 使对手随机进入烧伤、冻伤、中毒、害怕、疲惫、麻痹其中{0}种异常状态
type Effect549 struct {
node.EffectNode
}
func (e *Effect549) OnSkill() bool {
numStates := int(e.Args()[0].IntPart())
// 定义可能的异常状态
possibleStatuses := []info.EnumPetStatus{
info.PetStatus.Burned,
info.PetStatus.Frozen,
info.PetStatus.Poisoned,
info.PetStatus.Fear,
info.PetStatus.Tired,
info.PetStatus.Paralysis,
}
for i := 0; i < numStates; i++ {
selectedStatuses := possibleStatuses[grand.Intn(len(possibleStatuses))]
e.Ctx().Opp.AddEffect(e.Ctx().Our, e.Ctx().Our.InitEffect(input.EffectType.Status, int(selectedStatuses)))
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 549, &Effect549{})
}