35 lines
593 B
Go
35 lines
593 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 512: 自身{0},40%概率强化翻倍
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type Effect512 struct {
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node.EffectNode
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}
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func (e *Effect512) SkillHit() bool {
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// 检查自身是否满足特定条件
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// 40% 概率触发强化翻倍
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success, _, _ := e.Input.Player.Roll(40, 100)
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for i, v := range e.SideEffectArgs {
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if v != 0 {
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if success {
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v *= 2
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}
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), int8(v))
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 512, &Effect512{})
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}
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