34 lines
670 B
Go
34 lines
670 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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)
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// Effect 462: {0}回合内受攻击时反弹{1}点固定伤害
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type Effect462 struct {
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RoundEffectArg0Base
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}
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func (e *Effect462) Skill_Use_ex() bool {
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// 反弹m点固定伤害
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bounceDamage := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: alpacadecimal.Min(e.Ctx().Opp.SumDamage, bounceDamage),
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 462, &Effect462{})
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}
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