34 lines
714 B
Go
34 lines
714 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 449: 若对手处于能力下降状态则{0}%概率{1}
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type Effect449 struct {
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node.EffectNode
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}
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func (e *Effect449) OnSkill() bool {
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if e.Ctx().Opp.HasPropSub() {
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chance := e.Args()[0].IntPart() // N%
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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effectType := int(e.Args()[1].IntPart()) // XX类型
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statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
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if statusEffect != nil {
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e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
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}
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 449, &Effect449{})
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}
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