35 lines
862 B
Go
35 lines
862 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 184: 若对手处于能力提升状态,则{1}%自身{0}等级+{2}
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type Effect184 struct {
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node.EffectNode
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}
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func (e *Effect184) OnSkill() bool {
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if e.Ctx().Opp.HasPropADD() { // 对手处于能力提升状态
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chance := e.Args()[0].IntPart()
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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effectType := int(e.Args()[1].IntPart()) // XX类型
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effectValue := int(e.Args()[2].IntPart()) // 等级k
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statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
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if statusEffect != nil {
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statusEffect.SetArgs(e.Ctx().Our, effectValue)
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e.Ctx().Our.AddEffect(e.Ctx().Our, statusEffect)
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}
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 184, &Effect184{})
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}
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