Files
bl/logic/service/fight/effect/146.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

32 lines
758 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// Effect 146: {0}回合内受到物理攻击时有{1}%概率使对方中毒
type Effect146 struct {
RoundEffectArg0Base
}
func (e *Effect146) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL {
chance := e.Args()[1].IntPart() // m%
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
poisonEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Poisoned))
if poisonEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, poisonEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 146, &Effect146{})
}