Files
bl/logic/service/fight/effect/138.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

46 lines
1.0 KiB
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// Effect 138: 先出手时,{0}回合自己不会受到对手攻击性技能伤害并反弹对手造成伤害的1/{1}
type Effect138 struct {
RoundEffectArg0Base
can bool
}
func (e *Effect138) OnSkill() bool {
if e.IsFirst() { // 先出手
e.can = true
}
return true
}
func (e *Effect138) DamageLockEx(t *info.DamageZone) bool {
if e.can { // 先出手
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS {
// 反弹1/n造成的伤害
damageToBounce := e.Ctx().Opp.SumDamage.Div(e.Args()[1]) // 1/n
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damageToBounce,
}
e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
if t.Type == info.DamageType.Fixed {
t.Damage = alpacadecimal.Zero
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 138, &Effect138{})
}