39 lines
686 B
Go
39 lines
686 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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func init() {
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input.InitEffect(input.EffectType.Skill, 1146, &Effect1146{})
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}
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// Effect 1146: 双方每处于{0}种能力提升状态则附加{1}点固定伤害
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type Effect1146 struct {
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node.EffectNode
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}
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func (e *Effect1146) OnSkill() bool {
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// 1. 命中判定失败,不触发
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count := 0
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for _, v := range e.Ctx().Opp.Prop[:] {
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if v > 0 {
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count++
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}
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}
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if count < e.SideEffectArgs[0] {
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return true
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: e.Args()[1],
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})
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return true
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}
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