Files
bl/logic/service/fight/boss/NewSeIdx_79.go
昔念 994cbb44b8
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fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 79. 受到超过n的伤害时下一招威力翻倍a1: n
type NewSel79 struct {
NewSel0
triggered bool
}
func (e *NewSel79) DamageDivEx(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
// 检查受到的伤害是否超过阈值
if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) > 0 {
// 标记本回合已触发,下次攻击威力翻倍
e.triggered = true
}
return true
}
func (e *NewSel79) ActionStart(a, b *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
// 如果上一回合被触发过,本回合攻击威力翻倍
if e.triggered {
e.Ctx().SkillEntity.XML.Power = e.Ctx().SkillEntity.XML.Power * 2
e.triggered = false
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 79, &NewSel79{})
}