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feat(boss): 移除alpacadecimal依赖并修复伤害计算逻辑 移除了NewSeIdx_699中对alpacadecimal的依赖, 修复了技能伤害计算方式,不再使用最小值限制 fix(pet): 修正宠物服务中的代码格式和查询逻辑 修正了UPdatePrice方法中的代码格式问题, 为PetService添加了ListQueryOp配置,增加了免费和非VIP宠物的查询条件 ```
38 lines
730 B
Go
38 lines
730 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// 60. "20%弹60点固定伤害" StarLevel="0
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type NewSel699 struct {
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NewSel0
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}
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func (e *NewSel699) Skill_Use_ex() bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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if !success {
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return true
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: e.Args()[1], //alpacadecimal.Min(e.Ctx().Opp.SumDamage, e.Args()[1]),
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})
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 699, &NewSel699{})
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}
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