Files
bl/logic/service/fight/boss/NewSeIdx_66.go
xinian 875ad668aa
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

42 lines
1.0 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 66. 自身的物理攻击有n%几率使对方处于异常状态a1: n, a2: 异常状态类型)
// TODO: 实现自身的物理攻击有n%几率使对方处于异常状态a1: n, a2: 异常状态类型)的核心逻辑
type NewSel66 struct {
NewSel0
}
func (e *NewSel66) Skill_Use() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() != info.Category.PHYSICAL {
return true
}
// n% 触发概率(默认 SideEffectArgs[0]
chance := e.EffectNode.SideEffectArgs[0]
success, _, _ := e.Input.Player.Roll(chance, 100)
if !success {
return true
}
// 获取状态效果
eff := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[1].IntPart()))
if eff == nil {
return true
}
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 66, &NewSel66{})
}